Bench & Table
← Tyranids

At the table

Tyranids: Datasheets

Everything you need on a unit, one tap away — not buried in the middle of the faction page. Type to filter.

Combat Patrol: Tyranid Assault Brood

  • Parasite of Mortrex M12″T5Sv4+W5Ld6+OC1
    • Infantry
    • Character
    • Fly
      Before it moves, you can declare it takes to the skies: it moves through models and terrain and ignores vertical distance, but loses 2″ off that move.
    • Synapse
      Within 6″ of this model, other Tyranids test battle-shock on 3D6 instead of 2D6.
    • Shadow in the Warp
      Once per battle, force every enemy unit on the battlefield to take a battle-shock test.
    • Deep Strike
      When it arrives from reserves, it can be set up anywhere on the battlefield more than 8″ horizontally from every enemy unit — including in your opponent's deployment zone.
    • Lone Operative
      Enemies can't see it at all unless they're within 12″, so it can't be shot from further away. Stops working while it's leading another unit.
    • Stealth
      Counts as having the benefit of cover against every ranged attack, even in the open. It doesn't stack with real cover — both give the same −1.
    WeaponRangeASkillSAPD
    Barbed ovipositor
    Anti-Infantry 3+
    Against Infantry, an unmodified Wound roll of 3+ counts as a critical wound instead of needing a 6.
    ·
    Extra Attacks
    Fought in addition to the model's other weapons, not instead of them.
    Melee22+3-23
    Clawed limbs Melee62+5-11
    It Itches!
    At the start of the Fight phase, force one enemy unit within range to take a battle-shock test.
  • Genestealers (x10) M8″T4Sv5+W2Ld7+OC1
    • Infantry
    • Synapse
      Within 6″ of a synapse model, this unit tests battle-shock on 3D6 instead of 2D6.
    • 5+ Invulnerable save
    WeaponRangeASkillSAPD
    Genestealer claws and talons Melee42+4-21
    Patrol Squads
    Can split into two 5-model units before the battle, and Scouts 8″ ahead at deployment.
    Vanguard Predator
    Re-roll a Hit roll of 1; also re-roll a Wound roll of 1 when attacking near an objective marker.
  • Biovore M5″T6Sv3+W5Ld8+OC1
    • Infantry
    • Synapse
      Within 6″ of a synapse model, this unit tests battle-shock on 3D6 instead of 2D6.
    WeaponRangeASkillSAPD
    Spore Mine launcher
    Blast
    Gets +1 attack for every 5 models (rounding down) in the target unit.
    ·
    Devastating Wounds
    A critical wound skips saves entirely and deals mortal wounds equal to this weapon's Damage.
    ·
    Heavy
    +1 to Hit in your Shooting phase, if the unit is unengaged, didn't arrive this turn, and no model in it moved more than 3″.
    48″D34+6-12
    Chitin-barbed limbs Melee24+501
    Deadly Demise 1
    Explodes when destroyed and can damage nearby units — don't cluster your own models around it.
  • Tyrant Guard (x3) M6″T8Sv3+W4Ld8+OC1
    • Infantry
    • Synapse
      Within 6″ of a synapse model, this unit tests battle-shock on 3D6 instead of 2D6.

    Your durable synapse bodyguards — high toughness and wounds compared to the rest of the box. Each of the three models comes with a different fixed melee loadout:

    WeaponRangeASkillSAPD
    Bone cleaver, lash whip and rending claws Melee33+5-12
    Crushing claws and rending claws
    Twin-linked
    You may re-roll the Wound roll for this weapon's attacks.
    Melee24+8-22
    Scything talons and rending claws Melee53+5-11
Sourced from the Assault Brood Combat Patrol's own rules-card PDF. Weapon numbers are reproduced as reference data (not rules text); ability names are paraphrased. Check the card for anything exact.