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Tyranids: Datasheets
Everything you need on a unit, one tap away — not buried in the middle of the faction page. Type to filter.
- M move
- T toughness
- Sv save
- W wounds
- Ld leadership
- OC objective control
- A attacks
- WS/BS skill
- S strength
- AP armour pen.
- D damage
Combat Patrol: Tyranid Assault Brood
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Parasite of Mortrex
- Infantry
- Character
Fly
Before it moves, you can declare it takes to the skies: it moves through models and terrain and ignores vertical distance, but loses 2″ off that move.Synapse
Within 6″ of this model, other Tyranids test battle-shock on 3D6 instead of 2D6.Shadow in the Warp
Once per battle, force every enemy unit on the battlefield to take a battle-shock test.Deep Strike
When it arrives from reserves, it can be set up anywhere on the battlefield more than 8″ horizontally from every enemy unit — including in your opponent's deployment zone.Lone Operative
Enemies can't see it at all unless they're within 12″, so it can't be shot from further away. Stops working while it's leading another unit.Stealth
Counts as having the benefit of cover against every ranged attack, even in the open. It doesn't stack with real cover — both give the same −1.
Weapon Range A Skill S AP D Barbed ovipositor Melee 2 2+ 3 -2 3 Clawed limbs Melee 6 2+ 5 -1 1 - It Itches!
- At the start of the Fight phase, force one enemy unit within range to take a battle-shock test.
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Genestealers (x10)
- Infantry
Synapse
Within 6″ of a synapse model, this unit tests battle-shock on 3D6 instead of 2D6.- 5+ Invulnerable save
Weapon Range A Skill S AP D Genestealer claws and talons Melee 4 2+ 4 -2 1 - Patrol Squads
- Can split into two 5-model units before the battle, and Scouts 8″ ahead at deployment.
- Vanguard Predator
- Re-roll a Hit roll of 1; also re-roll a Wound roll of 1 when attacking near an objective marker.
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Biovore
- Infantry
Synapse
Within 6″ of a synapse model, this unit tests battle-shock on 3D6 instead of 2D6.
Weapon Range A Skill S AP D Spore Mine launcher 48″ D3 4+ 6 -1 2 Chitin-barbed limbs Melee 2 4+ 5 0 1 - Deadly Demise 1
- Explodes when destroyed and can damage nearby units — don't cluster your own models around it.
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Tyrant Guard (x3)
- Infantry
Synapse
Within 6″ of a synapse model, this unit tests battle-shock on 3D6 instead of 2D6.
Your durable synapse bodyguards — high toughness and wounds compared to the rest of the box. Each of the three models comes with a different fixed melee loadout:
Weapon Range A Skill S AP D Bone cleaver, lash whip and rending claws Melee 3 3+ 5 -1 2 Crushing claws and rending claws Melee 2 4+ 8 -2 2 Scything talons and rending claws Melee 5 3+ 5 -1 1
No datasheets match that search.
Sourced from the Assault Brood Combat Patrol's own rules-card PDF. Weapon
numbers are reproduced as reference data (not rules text); ability names
are paraphrased. Check the card for anything exact.